Hierarchy |
Place where you can add and remove your GameObjects. |
Scene |
This is where you can view your and edit your GameObjects. |
Inspector |
This is where you can edit the properties of your GameObjects. |
LayerMask |
A general way to group objects together. |
MonoBehaviour |
Unity's base class. You can learn more about it here. |
Logs |
A log is any message printed to the console using a Debug.Log("") statement. |
Warning |
A warning tells you that there may be an issue causing a program to not work as intended or a small syntax mismatch/error. |
Errors |
An error is a message with information about problems hindering the compilation of code or runtime errors causing unintended behaviour |
Time.deltaTime |
Time.deltaTime is what we use to desyncronise game happenings from a computer's refresh rate. this means that it will be the same across devices |
The Unity Hub |
The Unity hub is a manager for your different unity projects and different installations of the unity editor. |
API |
API stands for Application Programming Interface. APIs act as a "middleman" between two different pieces of software to talk to each other |