Glossary

Term Definition
Hierarchy Place where you can add and remove your GameObjects.
Scene This is where you can view your and edit your GameObjects.
Inspector This is where you can edit the properties of your GameObjects.
LayerMask A general way to group objects together.
MonoBehaviour Unity's base class. You can learn more about it here.
Logs A log is any message printed to the console using a Debug.Log("") statement.
Warning A warning tells you that there may be an issue causing a program to not work as intended or a small syntax mismatch/error.
Errors An error is a message with information about problems hindering the compilation of code or runtime errors causing unintended behaviour
Time.deltaTime Time.deltaTime is what we use to desyncronise game happenings from a computer's refresh rate. this means that it will be the same across devices
The Unity Hub The Unity hub is a manager for your different unity projects and different installations of the unity editor.
API API stands for Application Programming Interface. APIs act as a "middleman" between two different pieces of software to talk to each other